Sources
CR
Type
Size
Alignment
Movement

Apprentice

Medium Humanoid, Unaligned

Armor Class 10
Hit Points 7 (2d8 - 2)
Speed 30 ft.
STR
8
-1
DEX
10
+0
CON
9
-1
INT
13
+1
WIS
11
+0
CHA
12
+1
Saving Throws INT +3
Skills Arcana +3, History +3
Senses passive Perception 10
Languages any one language (usually Common)
Challenge

Spellcasting

Spellcasting. You cast one of the following wizard spells (spell save DC 11), using Intelligence as the spellcasting ability:

At will: minor illusion

2/day: grease

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit:2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Burning Hands (1st-Level Spell; 2/Day). You shoot forth a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw. A creature takes 10 (3d6) fire damage on a failed save, or half as much damage on a successful one The fire ignites any flammable objects in the area that aren't being worn or carried.

Fire Bolt (Cantrip). Ranged Spell Attack: Ranged Spell Attack: +3 to hit, range 120 ft., one target. Hit:5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.