Sources
CR
Type
Size
Alignment
Movement

Apprentice

Medium Humanoid, Unaligned

Armor Class 10
Hit Points 7 (2d8 - 2)
Speed 30 ft.
STR
8
-1
DEX
10
+0
CON
9
-1
INT
13
+1
WIS
11
+0
CHA
12
+1
Saving Throws INT +3
Skills Arcana +3, History +3
Senses passive Perception 10
Languages any one language (usually Common)
Proficiency Bonus +2

Spellcasting

Spellcasting. You cast one of the following wizard spells (spell save DC 11), using Intelligence as the spellcasting ability:

At will: minor illusion

2/day: grease

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit:2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Burning Hands (1st-Level Spell; 2/Day). You shoot forth a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw. A creature takes 10 (3d6) fire damage on a failed save, or half as much damage on a successful one The fire ignites any flammable objects in the area that aren't being worn or carried.

Fire Bolt (Cantrip). Ranged Spell Attack: Ranged Spell Attack: +3 to hit, range 120 ft., one target. Hit:5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.