Sources
CR
Type
Size
Alignment
Movement

Disciple

Medium Humanoid, Unaligned

Armor Class 11 (shield)
Hit Points 9 (2d8)
Speed 30 ft.
STR
12
+1
DEX
9
-1
CON
10
+0
INT
11
+0
WIS
13
+1
CHA
9
-1
Saving Throws WIS +3
Skills Perception +3, Religion +2
Senses passive Perception 13
Languages any one language (usually Common)
Challenge

Spellcasting

Spellcasting. You cast one the following cleric spells (spell save DC 11), using Wisdom as the spellcasting ability:

At will: guidance

2/day: cure wounds

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:4 (1d6 + 1) bludgeoning damage.

Sacred Flame (Cantrip). You target one creature you can see within 60 feet of you. The target must succeed on a DC 11 Dexterity saving throw or take 4 (1d8) radiant damage. The target gains no benefit from cover for this saving throw.