Sources
CR
Type
Size
Alignment
Movement

Thanoi Hunter

Medium Monstrosity, Any alignment

Armor Class 14 (hide armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.
STR
18
+4
DEX
14
+2
CON
15
+2
INT
12
+1
WIS
16
+3
CHA
11
+0
Saving Throws STR +6, CON +4
Skills Athletics +6, Perception +5, Survival +5
Damage Immunities cold
Senses passive Perception 15
Languages Aquan, Common
Challenge 1 (200 XP)

Traits

Hold Breath. The hunter can hold its breath for up to 10 minutes.

Pack Tactics. The hunter has advantage on an attack roll against a creature if at least one of the hunter's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The hunter makes one Bone Harpoon attack and one Tusk attack.

Bone Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit:8 (1d8 + 4) piercing damage. Hit or Miss:The harpoon returns to the hunter's hand.

Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:6 (1d4 + 4) slashing damage.

Lore

Thanoi are walrus-like beings who dwell in the frozen wastelands of Krynn. They sport thick, ivory tusks, which they use both to defend themselves and to poke breathing holes in sea ice as they swim.