Sources
CR
Type
Size
Alignment
Movement

Faerie Pest

Small Fey, Chaotic Evil

Armor Class 14 (leather armor)
Hit Points 22 (5d6 + 5)
Speed 30 ft., fly 30 ft.
STR
8
-1
DEX
16
+3
CON
12
+1
INT
10
+0
WIS
12
+1
CHA
14
+2
Skills Perception +3, Stealth +7
Senses darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Challenge 1 (200 XP)

Spellcasting

Spellcasting. The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

1/day: blindness/deafness

2/day each: bane, grease

Actions

Stingblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) slashing damage plus 5 (2d4) poison damage. If the faerie had advantage on the attack roll, the target takes an additional 3 (1d6) slashing damage.

Theft of Nerves (1/Day). The faerie unleashes a burst of mind-muddling magic in a 15-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Mischievous Stealth. The faerie takes the Hide action.

Lore

The faeries of Eldraine are winged, elfin creatures similar to sprites or pixies. Unpredictable, unreliable, and amoral, they lurk in the wilds and harass travelers they perceive as intruders.