Magic Resistance. The forlarren has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The forlarren's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: expeditious retreat, false life, minor illusion, prestidigitation
1/day each: heal, heat metal, mirror image
3/day each: aid, misty step, Tasha's hideous laughter
Multiattack. The forlarren makes two claw attacks and one gore attack, or it makes three chromatic ray attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) slashing damage.
Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) piercing damage.
Chromatic Ray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit:3 (1d6) lightning damage plus 3 (1d6) fire damage plus 3 (1d6) cold damage.
The descendants of satyrs corrupted by infernal power, forlarren are miserable creatures—an unhappy union between the rigid demands of the Nine Hells and the impulsive hedonism of the Feywild. Driven by dramatic and unpredictable emotions, these feral creatures wreak havoc wherever they go.