Sources
CR
Type
Size
Alignment
Movement

Forlarren

Medium Fey, Chaotic Neutral

Armor Class 16 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 40 ft.
STR
14
+2
DEX
16
+3
CON
17
+3
INT
12
+1
WIS
11
+0
CHA
18
+4
Skills Acrobatics +5, Deception +8, Stealth +5
Senses darkvision 30 ft., passive Perception 10
Languages Common, Sylvan
Challenge 3 (700 XP)

Traits

Magic Resistance. The forlarren has advantage on saving throws against spells and other magical effects.

Spellcasting

Innate Spellcasting. The forlarren's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

At will: expeditious retreat, false life, minor illusion, prestidigitation

1/day each: heal, heat metal, mirror image

3/day each: aid, misty step, Tasha's hideous laughter

Actions

Multiattack. The forlarren makes two claw attacks and one gore attack, or it makes three chromatic ray attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) slashing damage.

Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) piercing damage.

Chromatic Ray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit:3 (1d6) lightning damage plus 3 (1d6) fire damage plus 3 (1d6) cold damage.

Lore

The descendants of satyrs corrupted by infernal power, forlarren are miserable creatures—an unhappy union between the rigid demands of the Nine Hells and the impulsive hedonism of the Feywild. Driven by dramatic and unpredictable emotions, these feral creatures wreak havoc wherever they go.