Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit:6 (1d6 + 3) piercing damage.
Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in equal measure.