Sources
CR
Type
Size
Alignment
Movement

Shadow

Medium Undead, Chaotic Evil

Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 40 ft.
STR
6
-2
DEX
14
+2
CON
13
+1
INT
6
-2
WIS
10
+0
CHA
8
-1
Skills Stealth +4
Damage Vulnerabilities radiant
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/2 (100 XP)

Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit:9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Lore

Shadows are undead that resemble dark exaggerations of humanoid shadows.