Sources
CR
Type
Size
Alignment
Movement

Warhorse Skeleton

Large Undead, Lawful Evil

Armor Class 13 (barding scraps)
Hit Points 22 (3d10 + 6)
Speed 60 ft.
STR
18
+4
DEX
12
+1
CON
15
+2
INT
2
-4
WIS
8
-1
CHA
5
-3
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities Exhaustion, Poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 1/2 (100 XP)

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) bludgeoning damage.

Lore

Skeletons arise when animated by dark magic. They heed the summons of spellcasters who call them from their stony tombs and ancient battlefields, or rise of their own accord in places saturated with death and loss, awakened by stirrings of necromantic energy or the presence of corrupting evil.