Sources
CR
Type
Size
Alignment
Movement

Firenewt Warrior

Medium Humanoid (firenewt), Neutral Evil

Armor Class 16 (chain shirt, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
10
+0
DEX
13
+1
CON
12
+1
INT
7
-2
WIS
11
+0
CHA
8
-1
Damage Immunities fire
Senses passive Perception 10
Languages Draconic, Ignan
Challenge 1/2 (100 XP)

Traits

Amphibious. The firenewt can breathe air and water.

Actions

Multiattack. The firenewt makes two attacks with its scimitar.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:4 (1d6 + 1) slashing damage.

Spit Fire (Recharges after a Short or Long Rest). The firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one

Lore

In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres elemental fire in its worst incarnation.