Sources
CR
Type
Size
Alignment
Movement

Gnoll Flesh Gnawer

Medium Humanoid (gnoll), Chaotic Evil

Armor Class 14 (studded leather)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
12
+1
DEX
14
+2
CON
12
+1
INT
8
-1
WIS
10
+0
CHA
8
-1
Saving Throws DEX +4
Senses darkvision 60 ft., passive Perception 10
Languages Gnoll
Challenge 1 (200 XP)

Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes three attacks: one with its bite and two with its shortsword.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Sudden Rush. Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke opportunity attacks.

Lore

When gnolls are weakened, they seek out isolated settlements, maim and disable its inhabitants, and feed upon them as they rest and regain strength.