Sources
CR
Type
Size
Alignment
Movement

Quickling

Tiny Fey, Chaotic Evil

Armor Class 16
Hit Points 10 (3d4 + 3)
Speed 120 ft.
STR
4
-3
DEX
23
+6
CON
13
+1
INT
10
+0
WIS
12
+1
CHA
7
-2
Skills Acrobatics +8, Perception +5, Sleight of Hand +8, Stealth +8
Senses darkvision 60 ft., passive Perception 15
Languages Common, Sylvan
Challenge 1 (200 XP)

Traits

Blurred Movement. Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.

Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Multiattack. The quickling makes three dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:8 (1d4 + 6) piercing damage.

Lore

Quicklings rocket through haunting, twisted forests where the unseelie fey hold sway, both in the Feywild and in the world. Racing faster than the eye can track, each appears as little more than a blurry wavering in the air.