Sources
CR
Type
Size
Alignment
Movement

Swarm of Sunflies

Medium swarm of Tiny Celestials, Chaotic Good

Armor Class 13
Hit Points 22 (5d8)
Speed 10 ft., fly 40 ft.
STR
6
-2
DEX
17
+3
CON
10
+0
INT
4
-3
WIS
10
+0
CHA
6
-2
Senses passive Perception 10
Languages understands Celestial but can't speak
Challenge 1 (200 XP)

Traits

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny dragonfly. The swarm can't regain hit points or gain temporary hit points.

Actions

Stings. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit:10 (3d4 + 3) piercing damage, or 5 (1d4 + 3) piercing damage if the swarm has half of its hit points or fewer. Additionally, if the swarm is on an Outer Plane, it injects the target with a toxin, the effect of which is determined by the swarm's location:

Upper Plane. The target sheds bright light in a 5-foot radius until the end of its next turn. During that time, the invisible condition has no effect on it.

Neutral Plane. If the target is concentrating on a spell or similar effect, it loses its concentration.

Lower Plane. The target's speed is reduced by 10 feet until the end of its next turn.

Dazzling Lights (Recharge). The swarm shines its lights in a dazzling display. Each creature within 15 feet of the swarm must succeed on a DC 10 Constitution saving throw or have the stunned condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Illumination. The swarm sheds bright light in a 15-foot radius and dim light for an additional 15 feet, or it uses a bonus action to extinguish the light.

Lore

Sunflies are whimsical, buzzing inhabitants of the Outer Planes. They travel widely and are important indicators of the health of the realms in which they reside; when sunflies struggle, so do the places they inhabit. Sunflies have stingers that they use to inject natural toxins into other creatures. Planar magic can alter a sunfly's toxin so that its effect is different depending on which Outer Plane the sunfly is on.