Sources
CR
Type
Size
Alignment
Movement

Razorvine Blight

Medium Plant, Neutral Evil

Armor Class 12
Hit Points 27 (5d8 + 5)
Speed 30 ft., climb 30 ft.
STR
10
+0
DEX
15
+2
CON
13
+1
INT
5
-3
WIS
10
+0
CHA
3
-4
Skills Stealth +4
Condition Immunities Blinded, Deafened
Senses blindsight 60 ft. (can't see beyond this radius), passive Perception 10
Languages understands Common but can't speak
Challenge 1 (200 XP)

Traits

False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. If a creature hasn't observed the blight move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the blight is animate.

Spider Climb. The blight can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The blight makes two Claw attacks.

Claw. Melee Weapon Attack: +4 to hit (with advantage if the target is missing any of its hit points), reach 10 ft., one target. Hit:5 (1d6 + 2) slashing damage.

Life-Draining Vines (Recharge). Snaking vines erupt from the blight. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 9 (2d8) slashing damage on failed save, or half as much damage on a successful one. If at least one of the creatures that failed this save isn't a Construct or an Undead, the blight regains 9 hit points.

Lore

Travelers of Sigil and the Lower Planes take care to avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere environmental nuisance or deterrent, razorvine that absorbs the blood of a vampiric passerby can awaken into a terror known as a razorvine blight.