False Appearance. While the tree remains motionless, it is indistinguishable from a normal zurkhwood mushroom.
Mute. If the awakened zurkhwood was created by a myconid sovereign, it can't speak.
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:14 (3d6 + 4) bludgeoning damage.
This creature is an ordinary zurkhwood mushroom (see "Fungi of the Underdark" in chapter 2) given sentience and mobility. An awakened zurkhwood can be created by casting the awaken spell on a normal zurkhwood mushroom. A myconid sovereign can create one by performing a lengthy ritual.