Sources
CR
Type
Size
Alignment
Movement

Awakened Zurkhwood

Huge Plant, Unaligned

Armor Class 13 (natural armor)
Hit Points 59 (7d12 + 14)
Speed 20 ft.
STR
19
+4
DEX
6
-2
CON
15
+2
INT
10
+0
WIS
10
+0
CHA
7
-2
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Senses darkvision 120 ft., passive Perception 10
Languages one language known by its creator
Challenge 2 (450 XP)

Traits

False Appearance. While the tree remains motionless, it is indistinguishable from a normal zurkhwood mushroom.

Mute. If the awakened zurkhwood was created by a myconid sovereign, it can't speak.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:14 (3d6 + 4) bludgeoning damage.

Lore

This creature is an ordinary zurkhwood mushroom (see "Fungi of the Underdark" in chapter 2) given sentience and mobility. An awakened zurkhwood can be created by casting the awaken spell on a normal zurkhwood mushroom. A myconid sovereign can create one by performing a lengthy ritual.