Sources
CR
Type
Size
Alignment
Movement

Stone Cursed

Medium Construct, Lawful Evil

Armor Class 17 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 10 ft.
STR
16
+3
DEX
5
-3
CON
14
+2
INT
5
-3
WIS
8
-1
CHA
7
-2
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses passive Perception 9
Languages the languages it knew in life
Challenge 1 (200 XP)

Traits

Cunning Opportunist. The stone cursed has advantage on the attack rolls of opportunity attacks.

False Appearance. If the stone cursed is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the stone cursed move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the stone cursed isn't a statue.

Unusual Nature. The stone cursed doesn't require air, food, drink, or sleep.

Actions

Petrifying Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:12 (2d8 + 3) slashing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw, or it begins to turn to stone and is restrained until the end of its next turn, when it must repeat the saving throw. The effect ends if the second save is successful; otherwise the target is petrified for 24 hours.

Lore

Stone cursed are spawned through a foul alchemical ritual performed on a Humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim's spirit, animating the statue and turning it into a useful guardian.