Sources
CR
Type
Size
Alignment
Movement

Hobgoblin Iron Shadow

Medium Humanoid (goblinoid), Lawful Evil

Armor Class 15
Hit Points 32 (5d8 + 10)
Speed 40 ft.
STR
14
+2
DEX
16
+3
CON
15
+2
INT
14
+2
WIS
15
+2
CHA
11
+0
Skills Acrobatics +5, Athletics +4, Stealth +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin
Challenge 2 (450 XP)

Traits

Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Spellcasting

Spellcasting. The hobgoblin is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): minor illusion, prestidigitation, true strike

1st level (3 slots): charm person, disguise self, expeditious retreat, silent image

Actions

Multiattack. The hobgoblin makes four attacks, each of which can be an unarmed strike or a dart attack. It can also use Shadow Jaunt once, either before or after one of the attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:5 (1d4 + 3) bludgeoning damage.

Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit:5 (1d4 + 3) piercing damage.

Shadow Jaunt. The hobgoblin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it is leaving and its destination must be in dim light or darkness.

Lore

The Iron Shadows are hobgoblin monks that serve as secret police, scouts, and assassins. Among other hobgoblins, they spy to ferret out treachery, rebellion, and betrayal.