Sources
CR
Type
Size
Alignment
Movement

Illusionist

Medium Humanoid (any race), Any alignment

Armor Class 12, 15 with mage armor
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
9
-1
DEX
14
+2
CON
13
+1
INT
16
+3
WIS
11
+0
CHA
12
+1
Saving Throws INT +5, WIS +2
Skills Arcana +5, History +5
Senses passive Perception 10
Languages any four languages
Challenge 3 (700 XP)

Traits

Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher). As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.

Spellcasting

Spellcasting. The illusionist is a 7th-level spellcaster. its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The illusionist has the following wizard spells prepared:

Cantrips (at will): dancing lights, mage hand, minor illusion, poison spray

1st level (4 slots): color spray*, disguise self*, mage armor, magic missile

2nd level (3 slots): invisibility*, mirror image*, phantasmal force*

3rd level (3 slots): major image*, phantom steed*

4th level (1 slot): phantasmal killer*

*Illusion spell of 1st level or higher

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit:2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Lore

Illusionists are specialist wizards who twist light, sound, shadow, and even minds to create false and quasi-real effects. They can be flamboyant and use their powers in spectacular and obvious ways, or quiet and subtle, using their magic to conceal the truth.