Sources
CR
Type
Size
Alignment
Movement

Grung

Small Humanoid (grung), Lawful Evil

Armor Class 12
Hit Points 11 (2d6 + 4)
Speed 25 ft., climb 25 ft.
STR
7
-2
DEX
14
+2
CON
15
+2
INT
10
+0
WIS
11
+0
CHA
10
+0
Saving Throws DEX +4
Skills Athletics +2, Perception +2, Stealth +4, Survival +2
Damage Immunities poison
Condition Immunities Poisoned
Senses passive Perception 12
Languages Grung
Challenge 1/4 (50 XP)

Traits

Amphibious. The grung can breathe air and water.

Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

Lore

Grungs are aggressive frog-like humanoids found in rain forests and tropical jungles. They are fiercely territorial and see themselves as superior to most other creatures.