Sources
CR
Type
Size
Alignment
Movement

Illusionist Wizard

Medium Humanoid, Any alignment

Armor Class 12, 15 with mage armor
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
9
-1
DEX
14
+2
CON
13
+1
INT
16
+3
WIS
11
+0
CHA
12
+1
Saving Throws INT +5, WIS +2
Skills Arcana +5, History +5
Senses passive Perception 10
Languages any four languages
Challenge 3 (700 XP)

Spellcasting

Spellcasting. The illusionist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

At will: dancing lights, mage hand, minor illusion

2/day each: disguise self, invisibility, mage armor, major image, phantasmal force, phantom steed

Actions

Multiattack. The illusionist makes two Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit:14 (2d10 + 3) psychic damage.

Bonus Actions

Displacement (Recharge 5–6). The illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect lasts for 1 minute, and it ends early if the illusionist takes damage, if it is incapacitated, or if its speed becomes 0.

Lore

Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes while others train lesser wizards or collaborate with colleagues to create new spells.