Sources
CR
Type
Size
Alignment
Movement

Shadar-kai Shadow Dancer

Medium Humanoid (elf), Any alignment

Armor Class 15 (studded leather)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
12
+1
DEX
16
+3
CON
13
+1
INT
11
+0
WIS
12
+1
CHA
12
+1
Saving Throws DEX +6, CHA +4
Skills Stealth +6
Damage Resistances necrotic
Condition Immunities Charmed, Exhaustion
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish
Challenge 7 (2,900 XP)

Traits

Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack. The shadar-kai makes three Spiked Chain attacks.

It can use Shadow Jump after one of these attacks.

Spiked Chain. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:10 (2d6 + 3) piercing damage. The target must succeed on a DC 14 Dexterity saving throw or suffer one of the following effects (choose one or roll a d6):

  • 1–2: Decay
  • 3–4: Grapple
  • 5–6: Topple

Bonus Actions

Shadow Jump. The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness.

Lore

In the gloom of the Shadowfell live shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages past, so long ago that they're now adapted to its cheerless environment, both physically and mentally.