Sources
CR
Type
Size
Alignment
Movement

Warlock of the Archfey

Medium Humanoid (any race), Any alignment

Armor Class 11, 14 with mage armor
Hit Points 49 (11d8)
Speed 30 ft.
STR
9
-1
DEX
13
+1
CON
11
+0
INT
11
+0
WIS
12
+1
CHA
18
+4
Saving Throws WIS +3, CHA +6
Skills Arcana +2, Deception +6, Nature +2, Persuasion +6
Condition Immunities Charmed
Senses passive Perception 11
Languages any two languages (usually Sylvan)
Challenge 4 (1,100 XP)

Spellcasting

Innate Spellcasting. The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

At will: disguise self, mage armor (self only), silent image, speak with animals

1/day: conjure fey

Spellcasting. The warlock is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): dancing lights, eldritch blast, friends, mage hand, minor illusion, prestidigitation, vicious mockery

1st–5th level (3 slots): blink, charm person, dimension door, dominate beast, faerie fire, fear, hold monster, misty step, phantasmal force, seeming, sleep

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Reactions

Misty Escape (Recharges after a Short or Long Rest). In response to taking damage, the warlock turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.

Lore

Warlocks of the archfey gain their powers through magical pacts forged with lords of the Feywild. These warlocks commonly associate with lesser fey creatures such as boggles, quicklings, redcaps, satyrs, and sprites.