Sources
CR
Type
Size
Alignment
Movement

Githzerai Uniter

Medium Aberration (gith), Any alignment

Armor Class 16 (psychic defense)
Hit Points 123 (19d8 + 38)
Speed 40 ft.
STR
13
+1
DEX
17
+3
CON
15
+2
INT
15
+2
WIS
17
+3
CHA
16
+3
Saving Throws STR +4, DEX +6, INT +5, WIS +6
Skills Insight +6, Perception +6
Senses passive Perception 16
Languages Common, Gith
Challenge 7 (2,900 XP)

Traits

Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Spellcasting

Spellcasting (Psionics). The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 14):

At will: mage hand (the hand is invisible), see invisibility

1/day each: plane shift (self only), telekinesis

Actions

Multiattack. The githzerai makes three Unarmed Strike or Psychic Bolt attacks. It can replace any of these attacks with one use of its Pacifying Touch.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) bludgeoning damage plus 10 (3d6) psychic damage.

Psychic Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one creature. Hit:17 (5d6) psychic damage.

Pacifying Touch. The githzerai touches one creature it can see within 5 feet of itself. The target must succeed on a DC 14 Intelligence saving throw, or the githzerai chooses an action for that target: Attack, Cast a Spell, or Dash. The affected target can't take that action for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a successful save. A target that succeeds on the saving throw becomes immune to this githzerai's Pacifying Touch for 24 hours.

Lore

Githzerai uniters espouse wisdom and unity rather than violence. Many uniters are members of the Sha'sal Khou, a group of githyanki and githzerai who band together to reunify the gith people. Capable martial artists, uniters are more inclined to disarm and subdue their opponents than destroy them.