Sources
CR
Type
Size
Alignment
Movement

Phaerimm Elder

Huge Aberration, Neutral Evil

Armor Class 17
Hit Points 218 (23d12 + 69)
Speed 30 ft., fly 60 ft. (hover)
STR
18
+4
DEX
16
+3
CON
17
+3
INT
17
+3
WIS
16
+3
CHA
18
+4
Saving Throws CON +8, INT +8, WIS +8, CHA +9
Skills Arcana +13, Insight +8, Perception +8
Condition Immunities Charmed, Frightened
Senses Truesight 120 ft., passive Perception 18
Languages telepathy 120 ft. understands Common and Deep Speech but can't speak
Challenge 14 (11,500 XP)

Traits

Magic Resistance. The phaerimm has Advantage on saving throws against spells and other magical effects.

Spellcasting

Spellcasting. The phaerimm casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17):

At will: Command (level 3 version), Detect Magic, Detect Thoughts, Mage Hand

1/day each: Clairvoyance, Geas, Major Image, Mirage Arcane

Protective Magic (3/Day). The phaerimm casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Actions

Multiattack. The phaerimm makes three Mind Lash attacks. It can replace one attack with either (A) a Vicious Stinger attack or (B) a use of Spellcasting to cast Command (level 3 version).

Mind Lash. Melee or Ranged Attack Roll: +9, reach 10 ft. or range 120 ft. Hit:32 (6d8 + 4) Psychic damage.

Vicious Stinger. Melee Attack Roll: +9, reach 5 ft. Hit:11 (2d6 + 4) Piercing damage plus 26 (4d12) Poison damage, and the target's Speed is reduced to 0 feet until the start of the phaerimm's next turn.

Siphon Magic (Recharge 5–6). The phaerimm focuses on a magic item it can see within 10 feet. When it does, the phaerimm drains the magic item of any charges. Regardless of whether charges are drained, the phaerimm can cast Clairvoyance, Geas, Major Image, and Mirage Arcane one additional time that day.

Bonus Actions

Teleport. The phaerimm teleports up to 30 feet to an unoccupied space it can see.

Lore

Phaerimm elders are generals of phaerimm forces, directing covert and direct operations to help their kind subjugate all who stand in their way. Their ability to siphon magic from magic items makes them incredibly dangerous foes.