Sources
CR
Type
Size
Alignment
Movement

Theran Chimera

Large Monstrosity, Unaligned

Armor Class 15 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 30 ft., fly 60 ft.
STR
18
+4
DEX
13
+1
CON
19
+4
INT
3
-4
WIS
14
+2
CHA
10
+0
Saving Throws CON +7, WIS +5
Skills Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages understands Draconic but can't speak
Challenge 7 (2,900 XP)

Traits

Spell Turning. The chimera has advantage on a saving throw against any spell that targets only the chimera (not an area). If the chimera's saving throw is successful and the spell is of 4th level or lower, the spell has no effect on the chimera and instead targets the caster.

Actions

Multiattack. The chimera makes three attacks: one with its claws, one with its head, and one with its tail. When its breath weapon is available, it can use the breath in place of its head or its claws.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:13 (2d8 + 4) slashing damage.

Head. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:10 (1d12 + 4) piercing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:11 (2d6 + 4) bludgeoning damage.

Breath Weapon (Recharge 5–6). The chimera exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 32 (5d12) fire damage on a failed save, or half as much damage on a successful one.

Lore

The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many artistic depictions represent chimeras as an amalgam of lion, ram, and dragon, these beasts appear with nearly endless variations.