Sources
CR
Type
Size
Alignment
Movement

Dhergoloth

Medium Fiend (yugoloth), Neutral Evil

Armor Class 15 (natural armor)
Hit Points 119 (14d8 + 56)
Speed 30 ft.
STR
17
+3
DEX
10
+0
CON
19
+4
INT
7
-2
WIS
10
+0
CHA
9
-1
Saving Throws STR +6
Damage Resistances cold, fire, lightning; bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities Poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 10
Languages Abyssal, Infernal, telepathy 60 ft.
Challenge 7 (2,900 XP)

Traits

Magic Resistance. The dhergoloth has advantage on saving throws against spells and other magical effects.

Spellcasting

Spellcasting. The dhergoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10):

At will: darkness, fear

Actions

Multiattack. The dhergoloth makes two Claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:12 (2d8 + 3) force damage.

Flailing Claws (Recharge 5–6). The dhergoloth moves up to its speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) force damage.

Teleport. The dhergoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Lore

A dhergoloth's head doesn't turn along with its furiously spinning torso, and its torso can spin a different direction from its dancing legs.