Sources
CR
Type
Size
Alignment
Movement

Draegloth

Large Fiend (demon), Chaotic Evil

Armor Class 15 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 30 ft.
STR
20
+5
DEX
15
+2
CON
18
+4
INT
13
+1
WIS
11
+0
CHA
11
+0
Skills Perception +3, Stealth +5
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities Poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Abyssal, Elvish, Undercommon
Challenge 7 (2,900 XP)

Traits

Fey Ancestry. The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.

Spellcasting

Innate Spellcasting. The draegloth's innate spellcasting ability is Charisma (spell save DC 11). The draegloth can innately cast the following spells, requiring no material components:

At will: darkness

1/day each: confusion, dancing lights, faerie fire

Actions

Multiattack. The draegloth makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit:16 (2d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:16 (2d10 + 5) slashing damage.

Lore

A draegloth is a half-drow, half-glabrezu demon, born of a drow high priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service of its mother's house, lending its thirst for destruction to that house's plans to triumph over its rivals.