Sources
CR
Type
Size
Alignment
Movement

Fire Elemental Myrmidon

Medium Elemental, Neutral

Armor Class 18 (plate)
Hit Points 123 (19d8 + 38)
Speed 40 ft.
STR
13
+1
DEX
18
+4
CON
15
+2
INT
9
-1
WIS
10
+0
CHA
10
+0
Damage Resistances bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses darkvision 60 ft., passive Perception 10
Languages Ignan, one language of its creator's choice
Challenge 7 (2,900 XP)

Traits

Illumination. The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.

Water Susceptibility. For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.

Actions

Multiattack. The myrmidon makes three Scimitar attacks.

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:7 (1d6 + 4) force damage.

Fiery Strikes (Recharge). The myrmidon uses Multiattack. Each attack that hits deals an extra 7 (2d6) fire damage.

Lore

Elemental myrmidons are Elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free Elementals. They exist only to follow the commands of their creators.