Sources
CR
Type
Size
Alignment
Movement

Firenewt Warlock of Imix

Medium Humanoid (firenewt), Neutral Evil

Armor Class 10, 13 with mage armor
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
13
+1
DEX
11
+0
CON
12
+1
INT
9
-1
WIS
11
+0
CHA
14
+2
Damage Immunities fire
Senses darkvision 120 ft. (penetrates magical darkness), passive Perception 10
Languages Draconic, Ignan
Challenge 1 (200 XP)

Traits

Amphibious. The firenewt can breathe air and water.

Imix's Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.

Spellcasting

Innate Spellcasting. The firenewt's innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.

Spellcasting. The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): fire bolt, guidance, light, mage hand, prestidigitation

1st–2nd level (2 slots): burning hands, flaming sphere, hellish rebuke, scorching ray

Actions

Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:5 (1d8 + 1) piercing damage.

Lore

In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres elemental fire in its worst incarnation.