Sources
CR
Type
Size
Alignment
Movement

Frost Salamander

Huge Elemental, Unaligned

Armor Class 17 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 60 ft., climb 40 ft., burrow 40 ft.
STR
20
+5
DEX
12
+1
CON
18
+4
INT
7
-2
WIS
11
+0
CHA
7
-2
Saving Throws CON +8, WIS +4
Skills Perception +4
Damage Vulnerabilities fire
Damage Immunities cold
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 14
Languages Primordial
Challenge 9 (5,000 XP)

Traits

Burning Fury. When the salamander takes fire damage, its Freezing Breath automatically recharges.

Actions

Multiattack. The salamander makes one Bite attack and four Claw attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit:9 (1d8 + 5) piercing damage plus 5 (1d10) cold damage.

Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:8 (1d6 + 5) piercing damage.

Freezing Breath (Recharge). The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.

Lore

Frost salamanders are natives of the Plane of Ice, also called the Frostfell, which rests between the Plane of Air and the Plane of Water. Frost salamanders especially like to hunt warm-blooded creatures. They sometimes travel to frigid climes on the Material Plane by wandering through planar gates.