Sources
CR
Type
Size
Alignment
Movement

Avoral Guardinal

Medium Celestial, Neutral Good

Armor Class 16 (natural armor)
Hit Points 172 (23d8 + 69)
Speed 30 ft., fly 50 ft.
STR
16
+3
DEX
19
+4
CON
17
+3
INT
16
+3
WIS
16
+3
CHA
18
+4
Saving Throws DEX +8, CHA +8
Skills Perception +11, Religion +7
Damage Resistances radiant
Condition Immunities Frightened
Senses darkvision 120 ft., passive Perception 21
Languages Celestial, Common
Challenge 9 (5,000 XP)

Traits

Dive Attack. If the avoral is flying, dives at least 30 feet in a straight line toward a Medium or smaller creature, and ends within 5 feet of it, that creature must succeed on a DC 15 Strength saving throw or take 14 (4d6) piercing damage and have the prone condition.

Flyby. The avoral doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Spellcasting

Spellcasting. The avoral casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

1/day each: command, hold person

Actions

Multiattack. The avoral makes two Talon attacks. It can replace one attack with a use of Spellcasting.

Talon. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) piercing damage plus 13 (2d12) radiant damage.

Lore

Avorals are eagle-like bipeds with winged arms and keen, golden eyes. Prone to wander, these avian Celestials leave Elysium more frequently than their counterparts, meandering across the Outlands to wherever the winds might take them. Solitary scouts and skirmishers, avorals are nimble aerial combatants, able to swiftly dive at foes from the heavens and tear into them with razor-sharp talons.