Sources
CR
Type
Size
Alignment
Movement

Musteval Guardinal

Small Celestial, Neutral Good

Armor Class 13
Hit Points 38 (11d6)
Speed 35 ft.
STR
12
+1
DEX
16
+3
CON
11
+0
INT
14
+2
WIS
15
+2
CHA
14
+2
Saving Throws DEX +5, CHA +4
Skills Perception +6, Stealth +7
Damage Resistances radiant
Condition Immunities Frightened
Senses passive Perception 16
Languages Celestial, Common
Challenge 2 (450 XP)

Spellcasting

Spellcasting. The musteval casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:

At will: dancing lights

1/day each: disguise self, invisibility

Actions

Multiattack. The musteval makes two Bone Blade attacks.

Bone Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) slashing damage plus 3 (1d6) radiant damage.

Reactions

Skirmish Movement. When a creature ends its turn within 5 feet of the musteval, the musteval can move up to half its speed. This movement doesn't provoke opportunity attacks.

Lore

Mustevals are small, mousy guardinals skilled at evading danger. Their speed, stealthy nature, and illusion magic make them adept spies, scurrying through the multiverse to serve greater forces of good.