Sources
CR
Type
Size
Alignment
Movement

Phylaskia

Large Undead, Lawful Neutral

Armor Class 18 (plate)
Hit Points 104 (11d10 + 44)
Speed 40 ft.
STR
20
+5
DEX
15
+2
CON
18
+4
INT
10
+0
WIS
16
+3
CHA
14
+2
Saving Throws CON +8, WIS +7
Skills Insight +7, Perception +7
Damage Immunities necrotic, poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned
Senses truesight 120 ft., passive Perception 17
Languages all
Challenge 9 (5,000 XP)

Traits

Gatekeeper's Aura. Any creature that starts its turn within 10 feet of the phylaskia must make a DC 15 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage on saving throws and its speed is halved until the start of its next turn.

Undead Fortitude. If damage reduces the phylaskia to 0 hit points, it must make a Constitution saving throw with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the phylaskia drops to 1 hit point instead.

Vigilant. The phylaskia can't be surprised.

Actions

Multiattack. The phylaskia makes two longsword attacks and uses its Strength Drain once.

Longsword. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with two hands, plus 11 (2d10) necrotic damage.

Strength Drain. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit:12 (2d6 + 5) necrotic damage. Unless the target is immune to necrotic damage, its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Lore

These armored skeletal spirits guard the borders of the Underworld and its various wards. Sleepless and merciless, they scrutinize all who would pass, and they slay those who defy them.