Sources
CR
Type
Size
Alignment
Movement

Deathlock Mastermind

Medium Undead (warlock), Neutral Evil

Armor Class 13
Hit Points 110 (20d8 + 20)
Speed 30 ft.
STR
11
+0
DEX
16
+3
CON
12
+1
INT
15
+2
WIS
12
+1
CHA
17
+3
Saving Throws INT +5, CHA +6
Skills Arcana +5, History +5, Perception +4
Damage Resistances necrotic; bludgeoning, piercing, slashing, from nonmagical attacks that aren't silvered
Damage Immunities poison
Condition Immunities Exhaustion, Poisoned
Senses darkvision 120 ft., passive Perception 14
Languages the languages it knew in life
Challenge 8 (3,900 XP)

Traits

Devil's Sight. Magical darkness doesn't impede the deathlock's darkvision.

Turn Resistance. The deathlock has advantage on saving throws against any effect that turns Undead.

Unusual Nature. The deathlock doesn't require air, food, drink, or sleep.

Spellcasting

Spellcasting. The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

At will: detect magic, disguise self, mage armor, minor illusion

1/day each: darkness, dimension door, dispel magic, fly, invisibility

Actions

Multiattack. The deathlock makes two Deathly Claw or Grave Bolt attacks.

Deathly Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:13 (3d6 + 3 necrotic damage).

Grave Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit:13 (3d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.

Lore

The forging of a pact between a warlock and a patron is no minor occasion—at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul Undead driven to serve its otherworldly patron.