Sources
CR
Type
Size
Alignment
Movement

Skull Lord

Medium Undead (sorcerer), Lawful Evil

Armor Class 18 (plate)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
14
+2
DEX
16
+3
CON
17
+3
INT
16
+3
WIS
15
+2
CHA
21
+5
Skills Athletics +7, History +8, Perception +12, Stealth +8
Damage Resistances cold, necrotic; bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Stunned, Unconscious
Senses darkvision 60 ft., passive Perception 22
Languages all the languages it knew in life
Challenge 15 (13,000 XP)

Traits

Evasion. If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't incapacitated.

Legendary Resistance (3/Day). If the skull lord fails a saving throw, it can choose to succeed instead.

Master of the Grave. While within 30 feet of the skull lord, any Undead ally of the skull lord makes saving throws with advantage, and that ally regains 1d6 hit points whenever it starts its turn there.

Unusual Nature. The skull lord doesn't require air, food, drink, or sleep.

Spellcasting

Spellcasting. The skull, lord casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 18):

At will: mage hand, message

1/day each: cloudkill, cone of cold

2/day each: dimension door, fear

Actions

Multiattack. The skull lord makes three Bone Staff or Deathly Ray attacks.

Bone Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) bludgeoning damage plus 21 (6d6) necrotic damage.

Deathly Ray. Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit:27 (5d8 + 5) necrotic damage.

Legendary Actions

Attack. The skull lord makes one Bone Staff or Deathly Ray attack.

Move. The skull lord moves up to its speed without provoking opportunity attacks.

Summon Undead (Costs 2 Actions). The skull lord summons up to five skeletons or zombies in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead summoned in this way roll initiative, act in the next available turn, and obey the skull lord. The skull lord can have no more than five Undead summoned by this ability at a time.

Lore

Skull lords have claimed vast regions of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of the undying in a bid to establish dominance. Yet skull lords always prove to be their own worst enemies; each is a combined being born from three hateful individuals, and they constantly plot against themselves.