Sources
CR
Type
Size
Alignment
Movement

Shadar-kai Gloom Weaver

Medium Humanoid (elf), Neutral Evil

Armor Class 14
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR
11
+0
DEX
18
+4
CON
14
+2
INT
15
+2
WIS
12
+1
CHA
18
+4
Saving Throws DEX +8, CON +6
Damage Immunities necrotic
Condition Immunities Charmed, Exhaustion
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish
Challenge 9 (5,000 XP)

Traits

Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.

Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.

Spellcasting

Spellcasting. The shadar-kai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead

1/day each: arcane gate, bane, confusion, darkness, fear, major image, true seeing

Actions

Multiattack. The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.

Shadow Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120, one target. Hit:7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage. Hit or Miss:The spear magically returns to the shadar-kai's hand immediately after a ranged attack.

Reactions

Misty Escape (Recharge 6–6). When the shadar-kai takes damage, it turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.

Lore

In the gloom of the Shadowfell live shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages past, so long ago that they're now adapted to its cheerless environment, both physically and mentally.