Sources
CR
Type
Size
Alignment
Movement

Tortle Druid

Medium Humanoid, Any alignment

Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
14
+2
DEX
10
+0
CON
12
+1
INT
11
+0
WIS
15
+2
CHA
12
+1
Skills Animal Handling +4, Nature +2, Survival +4
Senses passive Perception 12
Languages Aquan, Common
Challenge 2 (450 XP)

Traits

Hold Breath. The tortle can hold its breath for 1 hour.

Spellcasting

Spellcasting. The tortle casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):

At will: druidcraft, guidance

2/day each: cure wounds, hold person, speak with animals, thunderwave

Actions

Multiattack. The tortle makes four Claw attacks or two Nature's Wrath attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) slashing damage.

Nature's Wrath. Ranged Spell Attack: +4 to hit, range 90 ft., one target. Hit:9 (2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.

Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.

Lore

Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long.