Sources
CR
Type
Size
Alignment
Movement

Fraz-Urb'luu

Large Fiend (demon), Chaotic Evil

Armor Class 18 (natural armor)
Hit Points 337 (27d10 + 189)
Speed 40 ft., fly 40 ft.
STR
29
+9
DEX
12
+1
CON
25
+7
INT
26
+8
WIS
24
+7
CHA
26
+8
Saving Throws DEX +8, CON +14, INT +15, WIS +14
Skills Deception +15, Perception +14, Stealth +8
Damage Resistances cold, fire, lightning
Damage Immunities poison; bludgeoning, piercing, slashing, that is nonmagical
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses truesight 120 ft., passive Perception 24
Languages all, telepathy 120 ft.
Challenge 23 (50,000 XP)

Traits

Legendary Resistance (3/Day). If Fraz-Urb'luu fails a saving throw, he can choose to succeed instead.

Magic Resistance. Fraz-Urb'luu has advantage on saving throws against spells and other magical effects.

Undetectable. Fraz-Urb'luu can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or Fiends.

Spellcasting

Spellcasting. Fraz-Urb'luu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):

At will: alter self (can become Medium when changing his appearance), detect magic, dispel magic, phantasmal force

1/day each: modify memory, project image

3/day each: mislead, programmed illusion, seeming

Actions

Multiattack. Fraz-Urb'luu makes one Bite attack and two Fist attacks, and he uses Phantasmal Terror.

Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit:19 (3d6 + 9) force damage.

Fist. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit:22 (3d8 + 9) force damage.

Phantasmal Terror. Fraz-Urb'luu targets one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw, or it takes 16 (3d10) psychic damage and is frightened of Fraz-Urb'luu until the end of its next turn.

Legendary Actions

Tail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit:20 (2d10 + 9) force damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24), and it is restrained until the grapple ends. Fraz-Urb'luu can grapple only one creature with his tail at a time.

Terror (Costs 2 Actions). Fraz-Urb'luu uses Phantasmal Terror.

Lore

Fraz-Urb'luu is the Prince of Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will. Fraz-Urb'luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes.