Sources
CR
Type
Size
Alignment
Movement

Male Steeder

Medium Monstrosity, Unaligned

Armor Class 12 (natural armor)
Hit Points 13 (2d8 + 4)
Speed 30 ft., climb 30 ft.
STR
15
+2
DEX
12
+1
CON
14
+2
INT
2
-4
WIS
10
+0
CHA
3
-4
Skills Stealth +5, Perception +4
Senses darkvision 120 ft., passive Perception 14
Languages
Challenge 1/4 (50 XP)

Traits

Extraordinary Leap. The distance of the steeder's long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.

Spider Climb. The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage.

Sticky Leg. Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit:The target is stuck to the steeder's leg and grappled (escape DC 12). The steeder can have only one creature grappled at a time.

Lore

Steeders resemble spiders as much as worgs resemble wolves. The creatures may appear similar, but steeders are more than mere vermin.