Sources
CR
Type
Size
Alignment
Movement

Shadow Mastiff Alpha

Medium Monstrosity, Neutral Evil

Armor Class 12
Hit Points 44 (8d8 + 8)
Speed 40 ft.
STR
16
+3
DEX
14
+2
CON
13
+1
INT
6
-2
WIS
12
+1
CHA
5
-3
Skills Perception +5, Stealth +6
Damage Resistances bludgeoning, piercing, slashing, from nonmagical attacks while in dim light or darkness
Senses darkvision 60 ft., passive Perception 15
Languages
Challenge 3 (700 XP)

Traits

Ethereal Awareness. The shadow mastiff can see ethereal creatures and objects.

Sunlight Weakness. While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Terrifying Howl (Recharge). The shadow mastiff howls. Any Beast or Humanoid within 300 feet of it must succeed on a DC 11 Wisdom saving throw or be frightened of it for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's save is successful or the effect ends for it, the target is immune to any shadow mastiff's Terrifying Howl for the next 24 hours.

Bonus Actions

Shadow Blend. While in dim light or darkness, the shadow mastiff becomes invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.

Lore

Shadow mastiffs—hounds of the Shadowfell—move invisibly through the shadows, always on the hunt.