Sources
CR
Type
Size
Alignment
Movement

Vegepygmy

Small Plant, Neutral

Armor Class 13 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
7
-2
DEX
14
+2
CON
13
+1
INT
6
-2
WIS
11
+0
CHA
7
-2
Skills Perception +2, Stealth +4
Damage Resistances lightning, piercing
Senses darkvision 60 ft., passive Perception 12
Languages Vegepygmy
Challenge 1/4 (50 XP)

Traits

Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Regeneration. The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) slashing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit:4 (1d4 + 2) bludgeoning damage.

Lore

Vegepygmies are fungus creatures that live in simple tribal units, hunting for sustenance and spreading the spores from which they reproduce.