Sources
CR
Type
Size
Alignment
Movement

Shadow Mastiff

Medium Monstrosity, Neutral Evil

Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 40 ft.
STR
16
+3
DEX
14
+2
CON
13
+1
INT
5
-3
WIS
12
+1
CHA
5
-3
Skills Perception +3, Stealth +6
Damage Resistances bludgeoning, piercing, slashing, from nonmagical attacks while in dim light or darkness
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 2 (450 XP)

Traits

Ethereal Awareness. The shadow mastiff can see ethereal creatures and objects.

Keen Hearing and Smell. The shadow mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Shadow Blend. While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.

Sunlight Weakness. While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Lore

These black hounds of the Shadowfell move invisibly through the shadows, always on the hunt. In gloomy places where the veil between the Shadowfell and the Material Plane is thinnest, they can cross over into the dark realms of the world.