Sources
CR
Type
Size
Alignment
Movement

Stench Kow

Large Beast, Unaligned

Armor Class 10
Hit Points 15 (2d10 + 4)
Speed 30 ft.
STR
18
+4
DEX
10
+0
CON
14
+2
INT
2
-4
WIS
10
+0
CHA
4
-3
Damage Resistances cold, fire, poison
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/4 (50 XP)

Traits

Charge. If the kow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Stench. Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:7 (1d6 + 4) piercing damage.

Lore

These orange and green misshapen bison are native to the Lower Planes.