Standing Leap. The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:2 (1d4) bludgeoning damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit (the target gains no benefit from less than Cover), range 320 ft., one target. Hit:7 (1d8 + 3) piercing damage. Hit or Miss:Immediately after making this attack, the harengon can use the Hide action.
Harengons are rabbit-folk native to the Feywild, through they often migrate to the Material Plane. They love to travel on foot and rarely stay in one place for long.