Sources
CR
Type
Size
Alignment
Movement

Harengon Sniper

Medium Humanoid, Any alignment

Armor Class 14 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
10
+0
DEX
17
+3
CON
11
+0
INT
10
+0
WIS
13
+1
CHA
10
+0
Saving Throws DEX +5
Skills Athletics +2, Perception +5, Stealth +5
Senses passive Perception 15
Languages Common, Sylvan
Challenge 1/4 (50 XP)

Traits

Standing Leap. The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:2 (1d4) bludgeoning damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit (the target gains no benefit from less than Cover), range 320 ft., one target. Hit:7 (1d8 + 3) piercing damage. Hit or Miss:Immediately after making this attack, the harengon can use the Hide action.

Lore

Harengons are rabbit-folk native to the Feywild, through they often migrate to the Material Plane. They love to travel on foot and rarely stay in one place for long.