Sources
CR
Type
Size
Alignment
Movement

Mercion

Medium Humanoid (cleric, human), Lawful Good

Armor Class 19 (plate armor)
Hit Points 31 (9d8 - 9)
Speed 30 ft.
STR
15
+2
DEX
10
+0
CON
9
-1
INT
12
+1
WIS
17
+3
CHA
17
+3
Saving Throws WIS +5, CHA +5
Skills Insight +5, Medicine +5
Senses passive Perception 13
Languages Common, Dwarvish
Challenge 3 (700 XP)

Traits

Special Equipment. Mercion wields a +1 quarterstaff.

Spellcasting

Spellcasting. Mercion casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At will: light, spare the dying

1/day: death ward

2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify

Actions

Multiattack. Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a use of Spellcasting.

Divine Radiance. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit:13 (3d8) radiant damage.

+1 Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage when used with two hands.

Radiant Fire (Recharge 5–6). Mercion creates a magical explosion of fiery radiance centered on a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

Lore

Mercion strikes the balance of a natural leader and a protective caregiver. She has a direct manner that reassures and inspires those around her.