Sources
CR
Type
Size
Alignment
Movement

Mister Witch

Medium Humanoid (elf, shadar-kai), Chaotic Good

Armor Class 10
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
14
+2
DEX
11
+0
CON
16
+3
INT
16
+3
WIS
13
+1
CHA
14
+2
Saving Throws INT +5, WIS +3
Skills Arcana +5, Deception +4, Perception +3
Damage Resistances necrotic
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)

Traits

Fey Ancestry. Witch has advantage on saving throws against being charmed, and magic can't put him to sleep.

Special Equipment. Witch carries and is attuned to the Witchlight watch.

Spellcasting

Spellcasting. While carrying the Witchlight watch, Witch casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

At will: fire bolt, invisibility (after casting, roll a d8; on a roll of 3 or 8, Witch can't cast the spell again until the next dawn), message

Actions

Multiattack. Witch makes two Cane attacks.

Cane. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) bludgeoning damage plus 6 (1d12) necrotic damage.

Bonus Actions

Blessing of the Raven Queen (1/Day). Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.

Lore

Witch, who used to go by the name Naeryx Krumple, spent his youth as a homeless orphan, eking out a meager and dreary existence on the fog-shrouded streets of Gloomwrought, a city in the Shadowfell. He earned a few coppers selling broadsheets as a young boy, then later swept floors until an old clock tower keeper took him on as a helper. The tower's clock was in such poor condition that it would break down often. Naeryx helped with the repairs and found that the work gave him a sliver of joy.…