Sources
CR
Type
Size
Alignment
Movement

Faerie Pathlighter

Medium Fey, Chaotic Good

Armor Class 12
Hit Points 38 (7d8 + 7)
Speed 30 ft., fly 30 ft. (hover)
STR
10
+0
DEX
14
+2
CON
12
+1
INT
13
+1
WIS
17
+3
CHA
18
+4
Skills Insight +5, Perception +5, Survival +5
Senses passive Perception 15
Languages Common, Sylvan
Challenge 2 (450 XP)

Traits

Faerie Illumination. The faerie sheds dim light in a 15-foot radius.

Spellcasting

Spellcasting. The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:

At will: dancing lights, detect magic, prestidigitation

1/day: locate creature

Actions

Multiattack. The faerie makes two Shining Strike attacks.

Shining Strike. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one target. Hit:7 (2d6) radiant damage, and if the target is a creature, it must succeed on a DC 14 Dexterity saving throw or be wreathed in light until the end of the faerie's next turn. While a creature is wreathed in light, attack rolls against the creature have advantage, and the creature can't benefit from the invisible condition.

Bonus Actions

Guiding Light (2/Day). The faerie summons a 30-foot-radius sphere of magical light centered on itself, which lasts for 1 minute or until the faerie has the incapacitated condition. Each creature of the faerie's choice (other than the faerie) that starts its turn in that area gains 5 temporary hit points and has advantage on Wisdom saving throws and Wisdom checks until the start of its next turn.

The sphere is bright light, sheds dim light for an additional 30 feet, and moves with the faerie. If any of the sphere's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

Lore

The faeries of Eldraine are winged, elfin creatures similar to sprites or pixies. Unpredictable, unreliable, and amoral, they lurk in the wilds and harass travelers they perceive as intruders.