Sources
CR
Type
Size
Alignment
Movement

Merfolk Scout

Medium Humanoid (merfolk), Chaotic Evil

Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 10 ft., swim 40 ft.
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses passive Perception 15
Languages any one language (usually Common), Aquan
Challenge 1/2 (100 XP)

Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Amphibious. The merfolk scout can breathe air and water.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.