Sources
CR
Type
Size
Alignment
Movement

Merfolk Scout

Medium Humanoid (merfolk), Chaotic Evil

Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 10 ft., swim 40 ft.
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses passive Perception 15
Languages any one language (usually Common), Aquan
Challenge 1/2 (100 XP)

Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Amphibious. <$title_short_name$> can breathe air and water.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.