Sources
CR
Type
Size
Alignment
Movement

Pirate Deck Wizard

Medium Humanoid (any race), Any alignment

Armor Class 12, 15 with mage armor
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
10
+0
DEX
14
+2
CON
14
+2
INT
16
+3
WIS
13
+1
CHA
11
+0
Skills Arcana +5, Perception +3
Senses passive Perception 13
Languages any one language (usually Common)
Challenge 1 (200 XP)

Traits

Sea Legs. The deck wizard has advantage on ability checks and saving throws to resist being knocked prone.

Spellcasting

Spellcasting. The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): friends, mage hand, prestidigitation, ray of frost

1st level (4 slots): disguise self, fog cloud, mage armor, witch bolt

2nd level (3 slots): gust of wind, Melf's acid arrow, misty step

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:3 (1d6) bludgeoning damage.

Lore

These salt-encrusted practitioners of magic are at once learned and superstitious. The crews of pirate ships generally give their deck wizards a wide berth, as they magically step from place to place and unleash their briny magic against attackers. The ship Sea Ghost in The Sinister Secret of Saltmarsh is home to a pirate deck wizard named Punketah.