Sources
CR
Type
Size
Alignment
Movement

Rip Tide Priest

Medium Humanoid (human), Neutral Evil

Armor Class 13 (chain shirt)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
15
+2
DEX
11
+0
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
16
+3
Skills Deception +5, Religion +2, Stealth +2
Senses passive Perception 10
Languages Aquan, Common
Challenge 2 (450 XP)

Spellcasting

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:

Cantrips (at will): chill touch, mage hand, minor illusion, prestidigitation, ray of frost

1st level (4 slots): expeditious retreat, magic missile, shield

2nd level (3 slots): blur, hold person

3rd level (2 slots): sleet storm

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:6 (1d8 + 2) bludgeoning damage.

Lore

Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of water's destructiveness. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra's favor.