Sources
CR
Type
Size
Alignment
Movement

Doric

Medium Humanoid (druid), Neutral Good

Armor Class 14 (leather armor)
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR
12
+1
DEX
16
+3
CON
14
+2
INT
16
+3
WIS
19
+4
CHA
10
+0
Saving Throws INT +6, WIS +7
Skills Insight +7, Nature +6, Perception +7, Survival +7
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 17
Languages Common, Druidic, Elvish, Infernal, Sylvan
Challenge 5 (1,800 XP)

Spellcasting

Spellcasting. Doric casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

At will: animal messenger, beast sense, speak with animals

2/day each: cure wounds, entangle, faerie fire, thunderwave

Actions

Multiattack. Doric makes two Shaped Claw or Sling attacks. She can replace one attack with a use of Spellcasting.

Shaped Claw. Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) slashing damage.

Sling. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit:8 (2d4 + 3) bludgeoning damage.

Bonus Actions

Change Shape (5/Day). Doric magically transforms into a Beast with a challenge rating of 3 or less or into an owlbear (see the Monster Manual).

Doric can remain in that form for up to 2 hours. She can choose whether her equipment falls to the ground, melds with her new form, or is worn by the new form. Doric reverts to her true form if she is incapacitated or dies. She can revert to her true form using a bonus action.

While Doric is transformed, her stat block is replaced by the stat block of that form, except she keeps her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.

Reactions

Fiery Rebuke (3/Day). When Doric is damaged by a creature that she can see within 60 feet of herself, she magically engulfs the creature in flames. The creature must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage on failed save, or half as much damage on a successful one.

Lore

The tiefling Doric was taken in by a wood elf enclave in Neverwinter Wood after being abandoned as a child, and she guards her adoptive community with nature's ferocity. The Circle of the Moon has taught her to heed her primal instincts, which rarely lead her astray. She can be brusque, but she will fight tooth and nail for a cause she believes in.